This is a Portuguese translation of Mega Man X5 for the PlayStation. Texts: 100% Graphics: 100% Accents: 100% Revision: 100% (The revision of the texts was made based on the new Brazilian/Portuguese orthography.) Before applying the translation, make sure your game is compatible with the MD5 hash for the translation to work successfully. So, why am I talking about the ending of Mega Man X3 in a review for Mega Man X5? Well, because the series producer, Keiji Inafune, has stated that X5 was supposed to be the last game in the series, so we should be seeing that heavily hinted at fight with Zero.
Mega Man X5 | |
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Developer(s) | Capcom Production Studio 3 |
Publisher(s) | Capcom |
Director(s) | Koji Okohara |
Producer(s) | Tatsuya Minami |
Designer(s) | Toyozumi Sakai Akiteru Naka |
Artist(s) | Haruki Suetsugu Ryuji Higurashi |
Composer(s) | Naoto Tanaka Naoya Kamisaka Takuya Miyawaki |
Series | Mega Man |
Platform(s) | PlayStation, Microsoft Windows |
Release | PlayStation
Retail
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Genre(s) | Action, platform |
Mode(s) | Single-player |
Mega Man X5, known as Rockman X5 (ロックマンX5) in Japan, is a video game developed by Capcom. It is the fifth main installment in the Mega Man X series. It was first released for the PlayStation in Japan on November 30, 2000 and in North America and PAL territories the following year.
Mega Man X5 is set in the 22nd century in a world where humans coexist with humanoid androids called 'Reploids'. Daily life is under a constant threat of these Reploids going 'Maverick' and participating in dangerous and deadly crime. After the events of Mega Man X4, the Maverick leader Sigma has been revived and seeks to unlock the true power of the former Maverick Zero and destroy the hero X in the process. To make matters worse, Sigma has set the space colony Eurasia on a 16-hour collision course with Earth. It is up to X and Zero to stop Sigma once again and save the planet from destruction. Like its predecessors, Mega Man X5 is an action-platform game in which the player controls either protagonist through a series of eight, selectable stages and wins the special weapon of each stage's boss. However, the game only offers limited number of stage attempts before the player must deal with the colony.
According to Capcom producer Keiji Inafune, Mega Man X5 was originally intended to be the final game in the Mega Man X saga. Critical reception for the game was lukewarm, with many reviewers agreeing that the stale gameplay formula will only further satisfy diehard fans of the series. Mega Man X5 was ported to the Microsoft Windows as retail packages in 2002 in both Japan and North America. It was also re-released in 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2. Mega Man X5 was made available on the PlayStation Network as part of the PSOne Classics line for North America and Japan in 2014. It became available for Windows via Steam, PlayStation 4, Xbox One and Nintendo Switch as a part of Mega Man X Legacy Collection 2 (Rockman X Anniversary Collection 2 in Japan) on July 24, 2018 worldwide and July 26, 2018 in Japan.[6][7]
Several months have passed since the events of Mega Man X4. The series' primary antagonist, Sigma, has been revived once again, and conducts research on the origin of the 'Maverick Hunter' Zero. He decides to attempt to unlock Zero's true power, hoping to destroy X in the process. Sigma attacks the Hunters directly, but intentionally loses, thus spreading the Sigma Virus across the Earth and throwing it into chaos. Meanwhile, a Reploid mercenary named Dynamo is hired by Sigma to cause a space colony, Eurasia, to collide with Earth in 16 hours. To prevent Eurasia from striking the planet, the Hunters pursue two options: fire a powerful cannon called 'Enigma' at Eurasia and vaporize it, or if the Enigma fails, launch a space shuttle and pilot it into the colony, destroying it. To maximize their chances, X and Zero are dispatched to collect parts for the two devices with the aid of their new teammates Alia, Douglas, and Signas. The necessary parts to upgrade the Enigma and shuttle are held by eight Mavericks, and X and Zero must defeat them to claim the parts.[8]
Whether the Enigma and shuttle succeed or fail is randomly determined by the game. From this point, the story diverges into different subplots:
Whether the Enigma/shuttle succeeds or fails, a new virus appears on the Earth, dubbed the 'Zero Virus' by Alia. The location of the virus' origin is discovered, and the Hunters investigate a bizarre underground fortress (if Zero became a Maverick, only X is playable for the remainder of the game). Deep inside the fortress, X and Zero cross paths, where mutual suspicion and mistrust leads to a duel between the heroes.[9]
After the duel, Sigma appears to try and take advantage of the situation, and the story diverges slightly.
Mega Man X5 has three possible endings:
The main gameplay remains similar to previous installments. Unlike X4, the player can freely switch between both the shooter X and the swordsman Zero while playing through the game.[15] Depending on which character the player uses to start it, the other one will be affected negatively with X losing his X4 armor and Zero losing his buster. There are four armors for X—his Ultimate Armor, the upgraded armor from Mega Man X4, and two others that must be assembled from capsules. However, X cannot wear parts of these armors separately. X can also no longer shoot his buster through walls, and each character has the ability to duck. Zero is able to find and enter Dr. Light's capsules, however, he cannot use the armor parts given, instead retaining the part to bring to X. However, if Zero reaches the capsule that contains X's Ultimate Armor, Dr. Light will offer the 'Black Zero' Armor instead of the Ultimate Armor that enhances his abilities. Besides regular enemies and bosses, X and Zero can be chased by a phantom virus that will try to infect the characters. If X is sufficiently infected by enough viruses, he will enter a state where his health rapidly declines. However, if Zero is sufficiently infected, he becomes briefly invincible, with increased attack power. At any point between levels, the player has the option of firing the Enigma at the Eurasia.[16] If the Enigma misses, then the player has the option of launching the shuttle. Whether the crash is prevented or not is determined by random chance. If the crash is not prevented, the course of the story is changed. Due to the nature of the storyline, there are multiple endings. Whether X or Zero is used to defeat the last boss also affects which ending is seen.
Mega Man X5 was originally meant to be the last game of the Mega Man X series. As stated by producer Keiji Inafune, 'I had very little to do with X5. I just told the team to 'finish off the series with this title,' and left it at that. That's why the game itself has a real feel of finality to it.'[2] However, Capcom decided to publish Mega Man X6 the following year, in which Zero survived his fight from X5, much to the dismay of Inafune.[17] Haruki Suetsugu, an artist for Mega Man X4, designed nearly all of the characters and promotional artwork for Mega Man X5. Suetsugu added various details to set the characters apart from one another.[2] X's new Falcon Armor was designed by Ryuji Higurashi, who wanted it to resemble a bird with beak-shaped chest piece, wings coming out of the back, and a talon-like arm cannon. Suetsugu designed the Gaea Armor, which was meant to resemble Sanagiman from the Inazumanmanga series.[2] The Maverick bosses in the English localization of Mega Man X5 are named after members of the American hard rock band Guns N' Roses.[2][18] Capcom voice actress Alyson Court, who was involved in the game's localization, came up with the new names as a tribute to her then-husband's love of the band.[19] For the Mega Man X Legacy Collection 2 release, the Maverick Bosses names were changed to translations of their original Japanese names.[20]
The musical score for Mega Man X5 was composed by Naoto Tanaka, Naoya Kamisaka, and Takuya Miyawaki. The Japanese version of Mega Man X5 features one opening theme, 'Monkey', and one closing theme, 'Mizu no Naka' (水の中Inside the Water), both composed and performed by Showtaro Morikubo and his band Mosquito Milk.[21] All of the game's instrumental and vocal music was compiled on the Capcom Music Generation: Rockman X1 ~ X6 soundtrack released by Suleputer in 2003.[22] The theme songs were also included on the Rockman Theme Song Collection, published by Suleputer in 2002.[23]
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Mega Man X5 was generally well-received, with IGN giving the game an 8.5 out of 10. However, they added that though the game was fun to play, it was 'more of the same' from Capcom, and that Mega Man, like many other series made by Capcom, was being milked for as much as it was worth.[29] GameSpot similarly commented that 'Fans of the classic 2D games will no doubt find much to love in X5, while those who can't get into the aging conventions and mechanics probably won't care a great deal for it.'[15] The Official UK PlayStation Magazine said that the game was 'unforgivably primitive'.
According to the Japanese publication Famitsu, Mega Man X5 was the third best-selling video game in Japan during its release week at 46,033 copies sold.[32] It placed at number eight the following week with an additional 22,963 copies sold.[33]Media Create sales information showed that the game was 96th best-selling video game in Japan during 2000.[34]Dengeki Online reported that Mega Man X5 sold a total of 215,687 copies in Japan by the end of 2001, listing it as the 132nd best-selling game of the year in the region.[35] The game was eventually re-released as part of Sony's PlayStation The Best for Family range of budget titles in Japan.[36] Toy Retail Sales Tracking (TRST) sales data showed that Mega Man X5 was the fifth best-selling PlayStation game in North America for the month of February 2001.[37] The game was included on the North American Mega Man X Collection for the Nintendo GameCube and PlayStation 2 in 2006.[38]
Alia: We have no choice... For the sake of the world, we must destroy the Colony! ... But the only weapon we have in the Hunter Base that still works is... ... The Enigma... And it's very old. We also have a space shuttle. But, it's been affected by the Virus, and the Auto-Pilot function doesn't work... So we need someone to fly it to the Colony and let it collide... It's almost certain death, but we have no other choice. / Signas: How's the condition of the Enigma? / Douglas: Far from perfect... In order to use the Enigma, we need to build it up with some devices. The Enigma doesn't work as is. / Signas: Under the influence of the Sigma Virus, a lot of Maverick Hunters have become Mavericks, and only a few hunters remain normal. Let's join forces with the rest of our brothers and complete the Enigma!
X: Why weren't you damaged even though you have been infected by the virus? In fact, you have become more powerful with the infection?! Why?! This isn't the time to fight when we have a mission to accomplish, but... I'll bring you back by any means. / Zero: You say you'll bring me back to the base even if you have to fight me? X, you can't dare to fight me. Your big heart. That is your kindness and your weakness. I'm okay...Trust me. / X: Zero... I don't want to lose you... I'm really worried about you...... and I do trust you...That's why I have to fight you here to bring you back.
Sigma: You'd almost fully evolved to your true self... It's a shame you didn't quite make it, Zero. You had so much potential. Oh well, farewell! Well...it's only you now, X... I will let you live this time. But I won't be so kind next time, and there WILL be a next time! See you soon! You... The strongest Reploid! Bwah ha ha!
Hunter B: ...You see? Captain Zero and Captain X are both special A level Hunters for all to see. You worked together and solved a lot of problems. / X: I remember Sigma. His name doesn't leave me... But I don't have any memory of Zero. Maybe whoever repaired me deleted the data by mistake.
Sigma: Gha ha ha ha ha! X seems to be somewhere close... The three of us can die together... You won't feel lonely if X is with you... / Zero: No! Leave X out of this! / Sigma: Time to go! Say goodbye, Zero! Ghaa ha ha ha ha ha!!
X: I can face any enemy now... I will feel this way... as long as I have this Saber... I'll do it today, Zero... with you...! Forever...We'll be together...Zero...
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MegamanX
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In A.D. 21XX, War Was Beginning...
Mega Man X, the darker and edgiersequel series to Capcom's original Mega Man series, follows the exploits of the original Blue Bomber's future successor.
As his Magnum Opus, Dr. Thomas Light created Mega Man X, a robot with the ability to completely think, feel, and make his own decisions. Dr. Light sealed X inside a capsule designed to run ethics testing over the course of 30 years to test X's reliability, believing that X would not turn to evil. A century later, archeologist and scientist Dr. Cain unearths X's capsule and soon becomes astounded by Dr. Light's engineering miracle. He decides to mass-produce a line of robots based on X — 'Reploids' — but glosses over the fact that he doesn't fully comprehend Dr. Light's work. What Could Possibly Go Wrong?
Soon after their activation and deployment into the world, some of Cain's mass-produced Reploids develop bugs and glitches that cause them to go mad and become disobedient. These malfunctioning Reploids become known as Mavericks.note To combat the increasing Maverick menace, Cain helps to create the 'Maverick Hunters', a group of Reploids authorized to use force in apprehending or outright stopping their violent brethren. One of Cain's creations, an advanced Reploid named Sigma, becomes the leader of this group.
Cain's work backfires again when most of the Maverick Hunter group, including Sigma, turn into Mavericks themselves. Why the others turned, we have no idea, but Sigma turned soon after getting into a fight with 'Zero,' a mysterious and insane robot of similar capability to X but of unknown manufacture. Sigma's defection heralds the beginning of a massive war between Mavericks and humanity — and since he feels responsible for the Maverick outbreak, X decides to team up with Zero (repaired after Sigma knocked out him out with a decisive blow to the forehead, which makes him useful to the Maverick Hunters) and put a stop to the war.
In terms of gameplay, the series has the same basic formula as the Classic series: you choose levels in no particular order and gain weapons from defeated bosses; you use the weapons in an Elemental Rock–Paper–Scissors system against the other bosses; lather, rinse, repeat. The X games have a much more aggressive playstyle than the Classic series due to the existence of Video Game Dashing and Wall Jumping. The games' maps have a much bigger and more open design than the Classic series' maps to accommodate the new playstyle.
The series saw several sequels on the Super Nintendo, Sega Saturn, PlayStation, and PlayStation 2. It also spawned Mega Man Zero, an even darker Sequel Series for the Game Boy Advance, in 2001. An anime OVA, The Day of Sigma, came with the PSP remake of the first game (Maverick Hunter X). Several manga adaptations of the first five games have added some additional characters (such as the Merloid Marti) and additional characterization for the various Mavericks and their motivations for defecting. Three Cardass card series, Rockman X: Megamissions, also got published; while not part of the official X canon, their place in the timeline falls roughly somewhere between X1 and X2 (and X2 and X3 for the third Megamissions).
Until 2016, Zero was the only character from the X series who appeared as a playable character in the fighting installments of Capcom's Vs. series, serving as the sole X series representative in both Tatsunoko vs. Capcom: Ultimate All-Stars and Marvel vs. Capcom 3. (His Zero incarnation also appeared in SNK vs. Capcom: SVC Chaos as a Mid-Boss.) This would change with the announcement of Marvel vs. Capcom: Infinite, where X was unveiled as a playable character for the first time in Vs. series history. Sigma himself, depicted in his Mega Man X1 form, is also present, serving as one-half of the Big Bad Duumvirate alongside Ultron. Additionally, both X and Zero appear in the crossover Project X Zone and its sequel, and Sigma's Mega Man X4 incarnation appears as a hidden character in Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha.
Do not confuse this series with Mega Man 10, the tenth game in the Classic series, which came out well after Mega Man X.
Two character sheets exist for this franchise: one for the main series, and one for Command Mission.
You can vote on your favorite game in the series here.